Meowdoku Tips · A Reasoning Guide

Every Meowdoku level can be solved by pure logic — no guessing. These four techniques, ordered from easy to hard, cover all 120 levels; the first two alone will carry you through almost every 5×5 and 6×6 board.

First, the three rules

Controls: tap a cell to cross it out, double-tap or right-click to place a cat, press and drag to batch-cross. Start each board by crossing out the obviously impossible cells — a cleaner board reasons better.

Technique 1: forced single (beginner)

If a row, a column or a region has only one un-crossed cell left, the cat goes there — place it. This is the foundation of everything; the first twenty levels barely need more. After each correct placement, watch the counter and the auto-elimination demo: they flag the new forced singles for you.

Technique 2: elimination cascade (beginner)

Every placed cat immediately crosses out its whole row, column and region, plus the 3×3 neighborhood around it (cats never touch). Cascades like these constantly create new forced singles. The three-part demo after each correct placement traces exactly this chain: region → rows and columns → neighborhood.

Technique 3: region pointing (intermediate)

If all remaining candidates of one region sit in a single row (or column), then that line's cat belongs to this region — cross out every other region's cells on that line. The key mid-level technique on 7×7 and 8×8 boards.

Technique 4: subset locking (advanced)

When the candidates of k regions are squeezed into exactly k rows (or columns), those lines are fully booked by those k regions — every other region's candidates there can be crossed out. Hard 8×8 and 9×9 boards often need this, together with small proofs by contradiction: assume a cat on a cell, follow the eliminations a few steps, and if some row, column or region is left with no candidate at all, that cell was never the answer.

Practical habits

The difficulty curve

Levels 1–20 are 5×5 warm-ups, 21–40 are 6×6, 41–60 are 7×7, 61–75 are 8×8, and 76–120 are the 9×9 endgame, each size ramping up internally. The daily puzzle is easiest on Monday and hardest on Sunday. Want to check a board you're building? Try the Meowdoku Solver.

Back to the game — practice a round